Adventures
Updated January 2022. The game is under development. All contents are subject to change.
The life of a hero is fascinating and anything can happen to him during his adventures: from a dragon attack to an unexpected discovery of a treasure map, which will ultimately affect the total BAM amount with which he will return to you. There will be many options for the outcome of the adventures, but the exact number of outcomes you will find out for yourself.
Pandas also need some rest, so the cooldown and the BAM supplies for the rainy days are needed. The cooldown is may vary depending on location. Due to adventure experience and supplies, panda can get a new rank.

Different types of adventures have different rewards. More adventure types will be added in the near future.
After the main adventure, 4 hours of rest is required. But in the future, this value may change for balancing. You will receive a reward in $BAM tokens. Having a weapon, then additionally a reward from a weapon. Each adventure consumes food and weapon durability.
Requirement: Having at least one panda of any rank.
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The game reward is determined by a special formula including several main criteria:
(Panda rarity reward + % of Rank reward + Weapon reward + Jewelry reward + Armor reward) + % of Adventure reward
Also if the energy falls below 10, then the reward will fall by -80%
The players will be rewarded with BAM tokens on a WAX Blockchain.
NOTE! There is approximate possible rewards:
Rarity | Reward |
Common & Promo | ~0.1 BAM |
Uncommon | ~0.18 BAM |
Rare | ~0.5 BAM |
Epic | ~0.85 BAM |
Legendary | ~3.4 BAM |
Mythic | ~10 BAM |
*The exact value depends on the number of the pandas and their share in the pandas’ sum.
As the number of pandas in the game increases and over time, the rewards will decrease. This is similar to the difficulty of mining bitcoin.
Prior to the launch of the weapon, the panda rewards will be increased as a measure of support for early adopters. After the weapon is added, the rewards will be balanced.
Rank | Increase in reward |
Rookie | 0% |
Officer Cadet | +2% |
Second Lieutenant | +3% |
Lieutenant | +5% |
Captain | +8% |
Major | +13% |
Lieutenant-Colonel | +21% |
Colonel | +34% |
Brigadier | +55% |
Major-General | +89% |
Lieutenant-General | +144% |
General | +233% |
Legend | +377% |
Rarity | Increase in reward |
Common | ~0.2 BAM |
Uncommon | ~0.33 BAM |
Rare | ~0.56 BAM |
Epic | ~1 BAM |
Legendary | ~1.6 BAM |
Mythic | ~2.8 BAM |
When the weapon is released, the Panda Rarity Reward may change.
Rarity | Increase in reward |
Common | ~0.07 BAM |
Uncommon | ~0.15 BAM |
Rare | ~0.3 BAM |
Epic | ~0.59 BAM |
Legendary | ~1.17 BAM |
Mythic | ~2.35 BAM |
Rarity | Increase in reward |
---|---|
Common | ~0.11 BAM |
Uncommon | ~0.2 BAM |
Rare | ~0.33 BAM |
Epic | ~0.6 BAM |
Legendary | ~1.2 BAM |
Mythic | ~2.56 BAM |
There are many possible adventure outcomes from which depends on the final reward that is divided into 3 types: negative, positive and neutral.
Positive scenarios
Negative scenarios
Neutral scenarios
Positive are increasing reward : +25%, +50%, +75%, +100%.
Negative are decreasing reward: -100%, -75%, -50%, -25%.
Neutral has no influence on reward: 0%.
Each panda spends 4 hours in the adventure, whereupon the character may be sent again.
*Quantity and duration of the adventures can be changed.
Please note that the values may change depending on the season and the number of weapons in the game.
In the forest, you can find 6 types of different materials:
• Wood
• Steel
• Titawin
• Kvessir
• Gold
• Dwemer
Requirement: Having at least one panda. Rank: Second-Lieutenant and higher. Weapon: common and higher.
Each type of material has its own rarity. From left to right, starting with common wood.

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This is an example. The number of items may vary.
Depending on the rarity of the weapon and the rarity of the panda, you have a certain chance of obtaining a material calculated by a special formula for this adventure.
All of them differ in their rarity and the probability of finding will depend on the rarity of your panda. It takes at least 6 hours to rest. But in the future, this value may change for balancing.
Energy consumption is 2 times less. Below are the chances of failure.
Type / Rarity | Without | Common & Promo | Uncommon | Rare | Epic | Legendary | Mythic |
---|---|---|---|---|---|---|---|
Panda | | 15% | 12% | 9% | 6% | 3% | 0% |
Weapon | | 15% | 12% | 9% | 6% | 3% | 0% |
Armor | 20% | 15% | 12% | 9% | 6% | 3% | 0% |
Your chance = (% of Panda + % of Weapon + % of Armor)
Depending on what percentage you get, this will be the distribution of chances by materials.
Material / Your chance | Your chance of failure is 50% | Your chance of failure is 47% | Your chance of failure is 45% | Your chance of failure is 44% | Your chance of failure is 42% | Your chance of failure is 41% | Your chance of failure is 39% | Your chance of failure is 38% | Your chance of failure is 36% | Your chance of failure is 35% | Your chance of failure is 33% | Your chance of failure is 32% | Your chance of failure is 30% | Your chance of failure is 29% | Your chance of failure is 27% | Your chance of failure is 26% | Your chance of failure is 24% | Your chance of failure is 23% | Your chance of failure is 21% | Your chance of failure is 20% | Your chance of failure is 18% | Your chance of failure is 15% | Your chance of failure is 12% | Your chance of failure is 9% | Your chance of failure is 6% | Your chance of failure is 3% | Your chance of failure is 0% |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Wood | 40% success | 41.5% success | 42.5% success | 43.5% success | 44% success | 44% success | 45% success | 45% success | 46% success | 46% success | 46.5% success | 47% success | 47.5% success | 48% success | 48.5% success | 49% success | 48% success | 47% success | 45.5% success | 44% success | 43% success | 42% success | 41% success | 40% success | 40% success | 39% success | 38% success |
Steel | 8% success | 9% success | 10% success | 10% success | 11% success | 12% success | 13% success | 13.5% success | 14% success | 14% success | 15% success | 15% success | 15.5% success | 16% success | 16.5% success | 17% success | 18% success | 18.5% success | 19.5% success | 20% success | 20% success | 20% success | 19.5% success | 19% success | 19% success | 18% success | 17% success |
Titawin | 1.3% success | 1.7% success | 1.7% success | 1.7% success | 2% success | 2% success | 2% success | 2% success | 2% success | 2.5% success | 3% success | 3% success | 3.5% success | 3.5% success | 3.5% success | 3.5% success | 4% success | 4.5% success | 6% success | 7% success | 8.5% success | 9% success | 10.5% success | 11.5% success | 11.5% success | 13.5% success | 15% success |
Kvessir | 0.5% success | 0.5% success | 0.5% success | 0.5% success | 0.6% success | 0.6% success | 0.6% success | 0.8% success | 1.1% success | 3% success | 1.5% success | 1.6% success | 1.8% success | 1.8% success | 2% success | 2% success | 3% success | 3.5% success | 4.2% success | 4.5% success | 5% success | 7% success | 8.5% success | 9.5% success | 9.5% success | 12% success | 13% success |
Gold | 0.1% success | 0.2% success | 0.2% success | 0.2% success | 0.3% success | 0.3% success | 0.3% success | 0.4% success | 0.6% success | 0.6% success | 0.6% success | 0.8% success | 1% success | 1% success | 1.5% success | 1.5% success | 1.8% success | 2.1% success | 2.1% success | 2.5% success | 3% success | 4% success | 5% success | 6.5% success | 6.5% success | 8.5% success | 10% success |
Dwemer | 0.1% success success | 0.1% success | 0.1% success | 0.1% success | 0.1% success | 0.1% success | 0.1% success | 0.3% success | 0.3% success | 0.4% success | 0.4% success | 0.6% success | 0.7% success | 0.7% success | 1% success | 1% success | 1.2% success | 1.4% success | 1.7% success | 2% success | 2.5% success | 3% success | 3.5% success | 4.5% success | 4.5% success | 6% success | 7% success |
In the cave, you can find 5 different types of stones in order to craft one of the types of jewelry using stones:
There are 5 types of stones and 4 elements:
- Tihash
- Pliacrin
- Apatite
- Indicolite
- Kyanite
Requirement: Having at least one panda. Rank: Second-Lieutenant and higher. Weapon: common and higher. Energy consumption is 2 times less.
There are 20 variations in total.





The probability of finding will depend on the rarity of your panda and weapon. You have a certain chance of obtaining a stone calculated by a special formula for this adventure. It takes at least 6 hours to rest.
Type / Rarity | Without Armor | Common & Promo | Uncommon | Rare | Epic | Legendary | Mythic |
---|---|---|---|---|---|---|---|
Panda | | 20% | 18% | 12% | 8% | 4% | 0% |
Weapon | | 20% | 18% | 12% | 8% | 4% | 0% |
Armor | 24% | 20% | 18% | 12% | 8% | 4% | 0% |
Each stone can be used to create a different piece of jewelry. And all stones have elements.
Your chance = (100% - (% of Panda + % of Weapon + % of Armor)) / 20
Element / Stone | Tihash | Pliacrin | Apatite | Indicolite | Kyanite |
---|---|---|---|---|---|
Water | 3.6% success | 3.6% success | 3.6% success | 3.6% success | 3.6% success |
Fire | 3.6% success | 3.6% success | 3.6% success | 3.6% success | 3.6% success |
Wind | 3.6% success | 3.6% success | 3.6% success | 3.6% success | 3.6% success |
Earth | 3.6% success | 3.6% success | 3.6% success | 3.6% success | 3.6% success |
Element / Stone | Tihash | Pliacrin | Apatite | Indicolate | Kyanite |
---|---|---|---|---|---|
Water | 2.2% success | 2.2% success | 2.2% success | 2.2% success | 2.2% success |
Fire | 2.2% success | 2.2% success | 2.2% success | 2.2% success | 2.2% success |
Wind | 2.2% success | 2.2% success | 2.2% success | 2.2% success | 2.2% success |
Earth | 2.2% success | 2.2% success | 2.2% success | 2.2% success | 2.2% success |
Element / Stone | Tihash | Pliacrin | Apatite | Indicolate | Kyanite |
---|---|---|---|---|---|
Water | 4.6% success | 4.6% success | 4.6% success | 4.6% success | 4.6% success |
Fire | 4.6% success | 4.6% success | 4.6% success | 4.6% success | 4.6% success |
Wind | 4.6% success | 4.6% success | 4.6% success | 4.6% success | 4.6% success |
Earth | 4.6% success | 4.6% success | 4.6% success | 4.6% success | 4.6% success |
By combining materials and stones you can get a piece of jewelry. You can read more about this in the crafting section.




Last modified 8mo ago